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- on startMovie
- global gKnobSprite, gSendMovie, gCursorReady, gMagCursor
- gMagCursor = "magCursor"
- gCursorReady = 1
- gKnobSprite = 14
- gSendMovie = "01p"
- setUpKnob()
- puppetSprite(48, 1)
- set the mouseDownScript to EMPTY
- set the mouseUpScript to EMPTY
- sprite(34).visible = 0
- end
-
- on stopMovie
- when timeOut then nothing
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 48 to the mouseH
- set the locV of sprite 48 to the mouseV
- updateStage()
- end if
- end
-
- on checkCursors
- global gMagCursor
- set the castNum of sprite 48 to the number of member "curs1"
- if the castNum of sprite 5 and rollOver(5) then
- set the castNum of sprite 48 to the number of member gMagCursor
- end if
- if the castNum of sprite 6 and rollOver(6) then
- set the castNum of sprite 48 to the number of member gMagCursor
- end if
- if the castNum of sprite 8 and rollOver(8) then
- set the castNum of sprite 48 to the number of member "deMagCursor"
- end if
- repeat with i = 15 to 17
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 19 to 24
- if the castNum of sprite i and rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 30 to 31
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- if rollOver(34) and (sprite(34).visible = 1) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- repeat with i = 40 to 42
- if rollOver(i) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end repeat
- if the castNum of sprite 47 and rollOver(47) then
- set the castNum of sprite 48 to the number of member "hotCursor"
- end if
- end
-